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An interface is like a contract that defines what methods a class must implement. Think of it as the control panel of a device - it shows you what actions are possible, but each device can implement those actions differently!
Select an interface and create an implementation
interface
Bicycle
{
void
changeCadence(int newValue)
;
void
changeGear(int newValue)
;
void
speedUp(int increment)
;
void
applyBrakes(int decrement)
;
}
// Interface Definition - The Contractinterface Bicycle {// Contract: Must implement this methodvoid changeCadence(int newValue);// Contract: Must implement this methodvoid changeGear(int newValue);// Contract: Must implement this methodvoid speedUp(int increment);// Contract: Must implement this methodvoid applyBrakes(int decrement);}
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