Learn programming concepts interactively
Master object-oriented programming with interactive class design
Blueprints that define the structure and behavior of objects
Instances of classes with their own data and behavior
Controlling access to class members with private, public, protected
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Design your first class above!
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Create a class first!
#include <iostream>#include <string>using namespace std;
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Start by adding or modifying elements
Keep data private and provide public methods to access it safely.
Each class should have one clear purpose and responsibility.
Always initialize objects properly with constructors to ensure valid state.
Use descriptive class and member names that clearly express their purpose.