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Master Debug vs Release builds and optimization levels
No optimization, includes debug symbols, larger but easier to debug
Optimized for performance, smaller size, harder to debug
Compiler transformations to improve speed or reduce size
No optimization, full debugging info, best for development
Optimized for performance, no debug info, best for production
Optimized but keeps debug symbols for profiling
Optimized for smallest executable size
#include <iostream>#include <chrono>#include <vector>int fibonacci(int n) {if (n <= 1) return n;return fibonacci(n - 1) + fibonacci(n - 2);}int main() {auto start = std::chrono::high_resolution_clock::now();std::vector<int> numbers = {30, 35, 25, 20};for (int num : numbers) {std::cout << "Fibonacci(" << num << ") = " << fibonacci(num) << std::endl;}auto end = std::chrono::high_resolution_clock::now();auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - start);std::cout << "Execution time: " << duration.count() << "ms" << std::endl;return 0;}
Select a configuration and build to see results
Example: -O2 (optimization), -DDEBUG (define), -Wall (warnings), -g (debug info)
Fastest compile time, no optimizations
Some optimizations, reasonable compile time
Most optimizations without size/speed tradeoffs
All optimizations, may increase size
Optimize for smallest size
Aggressive optimizations, may break standards compliance
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Always use Debug builds during development. The debugging information is invaluable.
Use Release builds for final delivery. They're faster and smaller.
Use RelWithDebInfo for performance profiling - optimized but still debuggable.
Always test both Debug and Release. Optimization can expose hidden bugs.